A couple of months ago, I posted an interview with the game’s writer/director, Jason Blundell, which you can read here.
The interview was conducted in conjunction with Polygon, and the conversation went like this:I can’t wait for you to show us some gameplay.
I’m always interested in seeing you play X22.
How is it going so far?
I know the game is still in early development, and it’s early in its beta phase.
But the early stages of development, I think it’s a lot of fun.
I mean, the game itself is pretty unique, it’s kind of an early access title, and we’ve been kind of doing a lot to make it feel like it’s coming out.
So I think people really like it.
I think they’re really interested in what’s going on in there.
And the game looks amazing.
What are you up to in terms of the writing process?
I’m writing the scripts for the episodes, and I’m really excited about what’s happening in the world right now.
I’ve got a few other episodes in the works.
I was actually just finishing the first one.
So, I’m excited to get to work with Jason Bluntell.
How’s it going with the voice acting?
I think the voice work is really good.
I had to cut a lot, because the scripts are a lot longer.
But we’re very happy with the work that’s been done.
I actually have a couple of actors I’ve worked with in the past that are still in the process of getting their voices in.
I can’t say much more about them right now, because I haven’t seen the footage, but I’m super excited about them.
What kind of feedback has the game received?
The feedback is really great.
I don’t think I’ve ever had a game that has received as much positive feedback as this game has.
The first couple of episodes, we had some really fun moments, like, “Oh, this is awesome!
That’s really fun!” and then the next episode, “I’m kind of disappointed that I can only go to the gym for a few minutes and I can go on a hike but I can do that and I want to do that again, but there’s a cliffhanger ending.”
The game’s actually really good, and everyone really loves it.
How does it feel to be on the other side of a player?
We’re playing the game with our friends, so it’s really cool to be able to be in a situation where people are actually playing the same game with you.
We get that a lot.
The game has this really interesting balance to it, and if you’ve played a game like Overwatch or Counter-Strike, you’ll see how it’s just kind of one big experience.
We can get into that kind of weird situation where it’s like “Oh my god, I have to do this thing that is just so much fun!”
And we’ve always said that’s what we want, and what we like about the game, and how we play the game.
But there’s so much more to do in the game that we haven’t been able to do yet, so I think that’s really exciting.
The only thing that’s missing right now is the music.
I haven and I’ll get to that.
What’s your favorite part about playing the original game?
The gameplay and the story and the art and the music, they are all awesome.
I loved playing the first game, it was fun.
And now I’m just waiting for the game to come out, and then I’m going to try to make a game of my own.
I really enjoy it, it felt like a really big adventure, and that’s something that I want and that I’ve been wanting to do.
And I’m not sure how I’m ever going to do it.
But I want that game, I want my own game.
What’s next for X22, and is it still an Early Access title?
We have a lot more episodes in development, but the game we’ve released so far is a beta release.
So the game hasn’t been fully polished yet, and there are a couple things that we’re working on, like the UI, and so forth, and a lot is being worked on, so hopefully the next game will be ready in the next few months.
I know you have a sequel in the making.
Will it be out by the end of this year?
And there’s also a sequel coming out, called X2.
The next game that Jason Blundell and I are working on is X23, and he’s working on that.
The story for X23 is just coming out now.
So it’s not yet ready for full release.
And then the second one, X4, that we’ve just announced, it’ll be coming out by year’s end.
I just have to talk